Implementation of the Teams Games Tournament Method to Improve Student Learning Outcomes in SKI Learning
Keywords:
Teams Games Tournament, History of Islam, SKIAbstract
This research explores the impact of implementing the Teams Games Tournament (TGT) learning model on students' learning results in the History of Islam (SKI) subject, focusing on the Khulafaur Rasyidin material. The research method used is classroom action research (CAR), which uses a quantitative approach. The study was conducted in class X.2 at MA Matholi’ul Anwar and consisted of two cycles. The criteria for learning completeness refer to the standard value of KKM (Minimum Completeness Criteria) set at 68, and the success criteria refer to the categories of good or very good in student observation results. The results of the research indicate that the implementation of the TGT learning model significantly contributes to the improvement of students' activities and their learning outcomes. Thus, this model can be considered a valuable alternative to be implemented in efforts to improve the quality of learning in schools
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